Agents that act, and proof they did.

Applied AI engineer: agents, evals and guardrails, with game AI roots.

The numbers, and where they live.

Each result links to the file it came from.

ProjectResultSource
WorldsmithAI architect for broken game rooms Haiku, Sonnet and Opus each fixed a failing room in one call (one run each). results.json
Agent firewallGuardrail on agent actions Injection success 23.3% to 0.2% on unseen attack styles (n = 5,000). metrics.json
Lost in TransliterationInjection defences in Urdu Prompt Guard 2 catches 48.5% of English attacks, 11.5% in Roman Urdu. detection table
AutopilotOpen-source game-testing agent 3 PRs merged, 7 Nov 2026. #40, #38, #39

One room, opened up.

Built in Roblox Studio over MCP.

  1. A frozen player tries the room and falls, 3 of 3.
  2. An AI architect proposes one patch to the world.
  3. A validator blocks cheats: 69 of 69 abuse cases.
  4. Rebuilt from scratch, the same player finishes 3 of 3.

A scripted player, not an AI agent. Harder rooms next.

The room from above, before and after the fix Before the patch the player falls into the gap; after it, the player crosses the 16-stud bridge to the goal. Before: bridge 6 studs falls into the gap After the AI architect’s patch: bridge 16 studs reaches the goal
Drawn from the room’s JSON and positions logged in Opus’s run.

What I build.

Five years of shipping games first.

  • 2026 to nowValar and TableSideFounder: an AI traffic firewall; AR menus.
  • 2025 to 2026VoldexSoftware engineer, live Roblox games.
  • 2020 to 2025Remio VRUnity developer, VR titles with 100k+ monthly users.
  • LiveNFL Football UniverseRoblox, 400k+ daily users.

Hiring for agents, evals or game AI?

Based in Karachi, open to remote work or relocation.